Where Does Half Life 2 Take Place
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This article describes the Half-Life 2 storyline, chapter by chapter.
The original Half-Life takes place at the Black Mesa Enquiry Facility in 200-. During an experiment, researchers at Blackness Mesa accidentally cause a Resonance Cascade which rips open up a portal to Xen, the simply known borderworld. Creatures from Xen flood into Black Mesa via the portal and starting time killing everyone in sight. The player takes on the role of Dr. Gordon Freeman, one of the research scientists who has been involved in the accident, and who now must escape the facility.
At the stop of the game, a mysterious figure referred to as the G-Homo extracts Gordon from Xen, where he defeated the Nihilanth, and "offers" a job to Gordon. Forced to agree, Gordon is later on put into stasis for approximately 20 years.
Affiliate 1: Point Insertion
The G-Man addresses Gordon Freeman.
The Trainstation Plaza.
Virtually xx years after the Blackness Mesa Incident[i], the G-Man wakes Gordon Freeman from stasis and inserts him (seemingly without whatsoever goals) into a train arriving in Metropolis 17, a urban center located somewhere in Eastern Europe under the control of the Combine Empire.
After leaving the train, Gordon and the other passengers are welcomed by a circulate by Dr. Wallace Breen, former administrator of Blackness Mesa, and now the administrator of Earth. Continuing on his way, Gordon meets armed Ceremonious Protection officers policing the train station and its surround. One of them separates him from the residual of the arriving citizens and directs him into a small interrogation room before revealing himself to be former Blackness Mesa security guard Barney Calhoun, who is operating cloak-and-dagger for the Resistance.
Barney contacts Dr. Isaac Kleiner, Gordon'south mentor from his MIT days and former Black Mesa employee. After a scrap of word, they decide to send Gordon over to Kleiner'due south Lab. Along the way, Gordon finds himself in the middle of a Ceremonious Protection raid on a tenement house; afterward being captured, Gordon is rescued by a young adult female named Alyx Vance.
Chapter two: "A Cerise Letter Day"
Alyx and Dr. Kleiner talk over Gordon's arrival.
Gordon outside the lab during the teleporter malfunction.
Alyx, the daughter of Eli Vance, a sometime Black Mesa employee now leading the Resistance against the Combine, takes Gordon to Dr. Kleiner's lab. At that place he is given an H.E.V. Arrange and instructed to be teleported to Blackness Mesa Due east with Alyx, where he will exist able to piece of work aslope other scientists.
After teleporting Alyx, Gordon is next, only an interruption from Kleiner'southward pet Headcrab, Lamarr, causes a malfunction in the teleporter, sending Gordon to Dr. Breen's function, who recognizes him equally a threat and puts Combine forces on total alert.
Following the failed teleport sequence, Gordon'due south only option is to go on human foot through the old Canals, with Civil Protection officers in hot pursuit. Before starting his journey, Gordon is given a Crowbar by Barney.
Trivia
- A red letter twenty-four hours is any mean solar day of special significance. In this case, the day the chapter takes identify on is the solar day where the teleporter, which is intended to be used equally a much safer mode to help citizens escape the city to Blackness Mesa Due east, is finished.
Chapter 3: Route Kanal
First come across with some Civil Protection officers.
A Razor Train passes by the canal.
With the Crowbar, Gordon is able to disarm ii Civil Protection officers who had cornered a couple of Citizens, obtaining in this fashion his first firearm, the USP Lucifer. Existence armed allows Gordon to defeat all Ceremonious Protection Units dispatched to the area earlier reaching Station 12, 1 of the many stations fix up past the Underground Railroad, a network helping refugees escape City 17.
Most of these Stations and outposts are already under attack by the time Gordon arrives; mostly filled with Manhacks or being bombarded with Headcrab Shells. Forth the fashion, Gordon obtains his 2nd firearm, the MP7.
Somewhen, Gordon reaches Station half-dozen (at present under assault by Headcrabs); where he receives the Airboat, a makeshift vessel with an aircraft-type propeller, to help him traverse the toxic organization of canals and get to Black Mesa East quick and safely.
Trivia
- The title is a pun on "root canal".
Chapter 4: H2o Hazard
Hunter-Chopper passing by Station seven.
Aboard the Airboat, Gordon fights off numerous Civil Protection units and a Hunter-Chopper in the river, canals and industrial areas around and exterior Metropolis 17. Forth the way, the boat is upgraded with a pulse gun by a Vortigaunt. Afterward shooting down the Hunter-Chopper in a fight, Gordon Freeman finally reaches his destination, an abandoned hydroelectric power found on the other side of the dam where Blackness Mesa East is located.
Trivia
- In this chapter, the All-Knowing Vortigaunt can exist found inside a cave subconscious in a drainpipe.
Chapter five: Black Mesa East
Eli and Alyx Vance chatting at Blackness Mesa East.
Alyx and Dog in the Black Mesa East scrapyard.
Arriving to the Black Mesa East late in the evening Gordon meets Dr. Judith Mossman for the kickoff time, and is reunited with Resistance Leader and one-time Black Mesa Scientist Eli Vance and Alyx. Gordon is as well introduced to the Zero Bespeak Free energy Field Manipulator, also known as the 'Gravity Gun', a physics manipulator that chop-chop becomes indispensable, and after that, Gordon meets Dog, Alyx's robotic "pet." Like A Red Letter of the alphabet Day, this chapter is full of insight and dialogue about the current country of the globe, the people in it, and the backwash of the Black Mesa Incident. While Gordon is playing with Dog in the scrapyard, Alyx spots Combine Scanners sweeping the surface area, presently earlier an all out aerial raid on Black Mesa E. While attempting to rejoin the others, Gordon and Dog are separated from Alyx past a collapsed ceiling, and Gordon is forced to escape down a tunnel to Ravenholm, a place that Alyx didn't want to talk about before, showing obvious discomfort at the idea.
Chapter 6: "We Don't Go To Ravenholm..."
Zombies in Ravenholm.
Gordon journeys through the tunnel to the ghost town of Ravenholm. Originally a hidden village that lived free from the rule of the Combine, it was discovered by the Combine and attacked by hundreds of Headcrab Shells, thus transforming almost the unabridged population into deadly Zombies. This chapter also introduces ii new headcrab variants - the Poison Headcrab and the Fast Headcrab - and their Zombie counterparts. Freeman kills Zombies and avoids bizarre deathtraps, meeting the man who fix them, Father Grigori, who gives Gordon a shotgun. Freeman and Grigori make their manner to an erstwhile mine which has a path that leads back to City 17, only Grigori stays behind to fight Zombies, and he continues to do so until the crypt behind him bursts open up, leaving more than zombies to come out from information technology. He continues to shoot the Zombies for a while until he runs through a blazing burn down into the crypt. Gordon navigates the mines ahead, and so walks down a railroad avoiding Combine snipers to reach Shorepoint Base.
Affiliate 7: Highway 17
Broken bridge and motorcar wrecks on Highway 17 near Dock 137.
Freeman is informed that Eli Vance has been taken to Nova Prospekt and sets out on a journeying along Highway 17 located in The Coast to rescue him. Gordon encounters Combine Soldiers for the outset time as well as a new type of Xen alien, the Antlions that made enormous colonies in the embankment areas. Colonel Odessa Cubbage is also met in this level, giving Gordon the RPG. As Gordon navigates through the Highway 17, he sees abandoned outposts taken over past Combine before arriving to the Span Indicate. Gordon deactivates Forcefulness Fields in order to progress across a train bridge.
Chapter viii: Sandtraps
Combine Bunkers presently to exist assaulted by Antlions.
Standing on to Nova Prospekt, Gordon exits a Zombie-infested tunnel, fends off a Combine raid on Lighthouse Point, and passes through the concluding part of the coast without the Lookout Car, namely Antlion-infested beach. He encounters the starting time Antlion Guard of the game and is then trained in usage of the Antlion Guard's pheropods past a Vortigaunt working with the Resistance. He then continues to the final part of the coast, where he battles many Nova Prospekt guards on his fashion into the prison. Along the manner, Gordon must disable Restrictors so that the Antlions tin can follow him. In this chapter, Antlions become the Gordon's allies, since he has the Bugbait pheropod.
Chapter 9: Nova Prospekt
Nova Prospekt Prison house Guards fighting Antlions in the laundry room of block C1 in Nova Prospekt.
Gordon gains access to Nova Prospekt, a Combine base, and a former prison, breaching its defenses with the help of an army of Antlions, with the goal of finding and rescuing the captured Resistance leader, Eli Vance. This is too the last chapter where Antlions are encountered, because Gordon soon leaves Antlion Territory. Gordon is introduced to Combine Turrets hither as well.
Chapter 9a: Entanglement
The Combine teleport in the lower levels of the Depot.
Gordon meets upwardly with Alyx Vance in the Nova Prospekt train depot. They discover that Dr. Mossman was actually a Combine spy working on Breen'due south side. Together, they search the prison for Eli Vance and Judith Mossman, all the while fighting off security forces. They split up several times, just finally they reunite to track down Mossman. She teleports herself and Eli out of the facility, getting to the Citadel, forcing Alyx and Gordon to take the risk in using the same teleporter to get dorsum to Kleiner's lab.
Chapter 10: Anticitizen I
Kleiner greeting Alyx and Gordon with a shotgun and Lamarr, mirroring a scene from One-half-Life.
Upon arriving in Kleiner'south Lab after teleporting abroad from the Depot, Gordon Freeman and Alyx Vance discover they have been stuck in a teleport "loop" for approximately ane calendar week. They find that the teleport acquired the destruction of Nova Prospekt, and the accident they struck at that place was taken equally a sign to begin The Uprising. The two factions have been locked in combat for a calendar week and all of City 17 is a warzone. Freeman goes on to aid in the battle, while Alyx remains in Kleiner's Lab to assistance him escape the metropolis. Gordon is able to form modest squads of citizens to help fight their fashion through the urban center towards Barney's location. Well-nigh the end of the affiliate, Alyx finds that the bridge to Barney'southward location is destroyed. She climbs up a building to meet how to look for another fashion to help Gordon but is captured past Combine soldiers and taken to the Citadel.
Chapter xi: "Follow Freeman!"
The Overwatch Nexus afterwards the battle.
Gordon teams up with Barney and together they lead a boxing at the Overwatch Nexus, finally fighting at the pes of the Citadel. This section involves heavy urban gainsay, aided by resistance members, against Striders, Gunships, and Elite Combine Soldiers.
Chapter 12: Our Benefactors
View of City 17 from the Citadel.
Gordon infiltrates the Combine Citadel, upon inbound a security gate he is disarmed of all his weapons with the exception of the Gravity Gun, which is mysteriously super-powered past the combine technology. It is now capable of lifting heavier items from a greater altitude, including Combine Soldiers and Elites, vaporizing their weapons. Equipped with this, Gordon proceeds upwards fighting through the citadel, making his way to the function of Dr. Wallace Breen.
Chapter 13: Dark Energy
Gordon Freeman, Alyx (not seen) and Eli Vance existence kept prisoner by Breen in his role.
Gordon reaches the ambassador's function for the climactic confrontation with Wallace Breen and the leaders of the Resistance. Mossman eventually regrets that she helped Breen, and betrays him by releasing Freeman, Alyx, and Eli from the pods. Breen attempts to kill them by using the supercharged Gravity Gun and escapes with it. Alyx and Gordon finds him arguing with an Advisor and escapes before they are able to get to him, leaving the Gravity Gun on the floor. They open the windows and observe the Dark Energy Reactor at the very top of the Citadel. Alyx lets Gordon down to the Reactor where Breen starts ascending and opens the Combine Overworld portal. Gordon destroys the reactor, causing it to fail and begin to go critical. The reactor explodes, obviously killing Breen and well-nigh taking Alyx and Gordon with it. As the reactor detonates, all the same, the Yard-Human being freezes time and addresses Gordon. He is put back into stasis by the G-Man. The fate of Breen and Alyx is unknown at the ending of this game, but Alyx'south fate is revealed in the sequel. In the sequel, Alyx states that she "saw Breen autumn", implying his death. Withal, Breen's fate still remains unrevealed.
Narrative
Like in its predecessors, Gordon never speaks and the player views the action through his eyes only throughout the entirety of One-half-Life 2. There are no cut-scenes, nor any discontinuities or jumps in time from the player'southward bespeak of view. Some have criticized these pattern decisions as narrative holdovers from Half-Life,[2] that effectively limit how much of the backstory is explained. Due to the lack of cutting-scenes, the player never directly sees what happens in Gordon's absence.
Ultimately, it is not articulate to what extent Gordon exists as a separate character outside of the actor's influence. Since the start of Half-Life, Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the paper board) triggers Eli to requite some caption to their significant and history, thus indicating that Gordon presents emotions (or dialogue) that the non-actor characters can detect only the actor cannot.[3]
The catastrophe of Half-Life two is also very similar to that of the original: afterward completing a difficult job confronting seemingly impossible odds, Gordon is extracted from reality by the One thousand-Man. Gordon is congratulated and told that "farther assignments" should follow. The fates of many of the major characters, such as Alyx, Eli, and Judith, are left unexplored. Very few of the questions raised by Half-Life are answered, and several new ones are presented. The identity and nature of the G-Man remains a mystery. A number of these issues are addressed, however, in the sequel games, Episode One and Episode Two.
External links
- One-half-Life 2 walkthrough on Mahalo
- Half-Life ii walkthrough on Visual Walkthroughs
References
- ↑
Episode One: The story so far on Half-Life 2'southward official website (Archived) - ↑ Half-Life ii for PC Review. GameSpot. Retrieved on October x, 2005.
- ↑ Chapter V: Black Mesa Eastward. One-half-Life Fallout. Retrieved on May 21, 2006.
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|---|---|
| General | Timeline of the Half-Life universe |
| Half-Life story arc | One-half-Life (Opposing Force • Blue Shift • Disuse) |
| One-half-Life two story arc | Original storyline • Half-Life 2 (Episode One • Episode Ii) |
| Portal story arc | Portal • Portal 2 |
| Alyx Vance's story arc | Half-Life: Alyx |
Where Does Half Life 2 Take Place,
Source: https://half-life.fandom.com/wiki/Half-Life_2_storyline
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