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Spirit Damage Dragon Age Inquisition


Spirit abilities are abilities available to the mage class in Dragon Age: Inquisition.

Ability tree [ ]

Spirit Spell Set

Abilities [ ]

Barrier Barrier
Activated
Size: 4m
Activation: fifty
Cooldown: 24s
A barrier provides an boosted health bar that must be destroyed before the target will take any damage. Bulwark is vulnerable to dispel furnishings.
Elegant Defense Elegant Defense
Upgrade
You have learned to cast Barrier with a more stable magical design. Each time a barrier y'all take cast expires, the power's cooldown time is reduced. Cooldown Reduction: iv seconds
Energetic Defense Energetic Defense
Upgrade
Requires: Trespasser
Your bulwark holds its full strength for longer before information technology begins to decay. Duration: 5 seconds
Guardian Spirit Guardian Spirit
Passive A protective bulwark springs into place around yous automatically when you are badly injured. Constitution +3
Peaceful Aura Peaceful Aura
Passive Your aura of tranquillity makes enemies less likely to assail y'all in battle, fifty-fifty when you damage them. Threat Reduction: 50%
Willpower +iii
Dispel Dispel
Activated
Size: 5m
Activation: 35 mana
Cooldown: 8s
Y'all remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
Transmute Magic Transmute Magic
Upgrade
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration. Barrier: fifty%
Impairment Bonus: 25%
Duration 10s
Strengthened Veil Strengthened Veil
Upgrade
Requires: Trespasser
Dispel at present weakens the magical attacks of afflicted enemies. Impairment Reduction: 40%
Duration: ten seconds
Mind Blast Mind Boom
Activated
Size: 5m
Activation: twenty mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Fortifying Blast Fortifying Blast
Upgrade
Each time you lot strike with Listen Bast increases your protective barrier every bit you plow their pain into your power. Barrier: 10%
Rejuvenating Barrier Rejuvenating Barrier
Passive When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more than speedily. Mana Regeneration: 35%
Constitution + 3
Revival Revival
Activated
Size: 2m
Activation: 85 mana
Cooldown: 60s
You lot summon spirits to heal fallen allies in the area, getting them back on their feet and fighting once again.
Life Ward Life Ward
Upgrade
Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious. Impairment resistance: 25%
Elapsing: 15s

Desperation Desperation
Upgrade
Requires: Trespasser
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with smashing ability for a few seconds before falling once again. Damage Bonus: 200%
Attack Speed Bonus: l%
Duration: 10 seconds
Price: 30 mana
Cooldown Time: 30 seconds
Strength of Spirits Strength of Spirits
Passive Your barriers draw on the magic of the fade to absorb more energy before depleting. Barrier Bonus: 50%

Spirit Damage Dragon Age Inquisition,

Source: https://dragonage.fandom.com/wiki/Spirit_abilities_(Inquisition)

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